The role of disposition to critical thinking in digital game-based learning

Author:

Gentile ManuelORCID,Città GiuseppeORCID,Perna Salvatore,Signa Alessandro,Dal Grande Valentina,Ottaviano Simona,La Guardia Dario,Allegra Mario

Abstract

The relationship between the development of 21st-century skills and game-based learning is a field to explore. Among the 21-st century skills, critical thinking is one of the most analyzed skills. This study aims to deepen the relationship between learning and disposition to critical thinking (DCT) in the context of Serious Games (SGs). In particular, starting from the evidence of previous work, that highlighted a positive effect of the DCT on game performance, this study analyzes how the DCT also affects the explicit learning gained by the players. This work highlights that the DCT has a crucial role in explicit knowledge acquisition and how the improvement of game performance is a direct consequence of DCT through a path analysis methodology.

Publisher

Serious Games Society

Subject

General Medicine

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Heutagogy Model of Learning Innovation in Increasing the Skill Needs of the Digital Era of Vocational Students;Proceedings of the Unima International Conference on Social Sciences and Humanities (UNICSSH 2022);2023

2. Ecosystem Simulator;Serious Games;2022

3. Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study;JMIR Serious Games;2021-05-05

4. Introduction to the GaLA Conf 2019 Special Issue;International Journal of Serious Games;2019-09-20

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