Author:
Ewart Ian J.,Johnson Harry
Abstract
The use of virtual reality (VR) is expanding within the AEC sectors, commonly in design and pre-construction decision-making, including as a tool to test and predict the behaviours of building occupants. The implicit assumption is the experience of an immersive Virtual Reality Environment is representative of the Real Environment, and understanding this prior to construction reduces the likelihood and significance of design errors. However, there are very few studies that have validated this basic assumption, and even fewer that have made a direct comparison between Virtual and Real building use. One behaviour that influences design is wayfinding, and the acknowledged effect of familiarity with the layout of a building, which is the subject of this study. We produced an accurate immersive VR model of part of an existing University building and asked participating students to complete a wayfinding task in both the Real and VR buildings. The results show a quantitative improvement in the route and time taken to complete the task, but highlight differences in behaviours in each environment, including subtleties of head movement, a tendency to experiment and seek amusement, and a range of responses to the technology from enjoyment to suspicion. Further research is required to explore in more detail the effect of VR technologies on participants’ behaviour, and the limitations and potentials of VR as a decision-making tool beyond the example of wayfinding that we use. In conclusion, we need to adopt a cautious approach when designing by VR and recognise that the results of experiments such as ours should complement design decisions, rather than act as their sole justification.
Publisher
International Council for Research and Innovation in Building and Construction
Subject
Computer Science Applications,Building and Construction,Civil and Structural Engineering
Reference46 articles.
1. Azhar S. (2012). “Building Information Modelling (BIM): Trends, benefits, risks, and the challenges for the AEC industry.” Leadership and Management in Engineering, 11(3), 241-252.
2. Boletsis C. (2017). “The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology.” Multimodal Technologies and Interaction, Vol 1, 24.
3. Butler D.L., Acquino A.L., Hissong A.A. and Scott P.A. (1993). “Wayfinding by newcomers in a complex building.” Human Factors, 35(1), 159-173.
4. Buttussi, F. and Chittaro L. (2018). “Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.” IEEE Transactions on Visualization and Computer Graphics, 24(2), 1063–1076.
5. Castronovo F., Nikolić D., Liu Y. and Messner J. (2013). “An evaluation of immersive virtual reality systems for design reviews.” Proceedings of the 13th International Conference on Construction Applications of Virtual Reality, 30-31 October 2013, London, UK.
Cited by
14 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献