Becoming familiar: how infrastructure engineers begin to use collaborative virtual reality in their interdisciplinary practice

Author:

Nikolić Dragana,Maftei Laura,Whyte Jennifer

Abstract

The design community has recently shown increased interest in using virtual reality (VR) in project review contexts. While single-user headsets currently attract most VR-related attention, room-like immersive VR environments can help facilitate design team engagement and shared exploration of projects. However, to date relatively little research concerns how large-scale VR environments are used in and adapted for professional practice. To address this gap, we set up a bespoke portable VR display system called 3D-MOVE in a major UK construction office to investigate how project team members used and evaluated collaborative VR processes. Over a three-month period, we conducted ten video-recorded VR sessions to observe how engineering professionals familiarize themselves with VR in order to help inform its deployment in practice. The study results show that emergent discussions about design models and questioning of design-related assumptions dominated all observed sessions, even though they were staged as technology demonstrations; which supports the social aspects of large-scale collaborative VR processes. However, before participants could focus on design review, they had to familiarize themselves with the VR technology and time required to do so varied depending on the complexity of the VR configuration. As the participants engaged with the VR environment, they reflected on their processes, requirements and expectations and provided feedback for improving the VR experience. Articulating this familiarization with collaborative VR can inform its deployment with respect to minimizing the learning curve and any distractions or discomfort associated with its use while maximizing the aspects of value-added collaborative engagement. Additional considerations concerning content, interactivity and logistics emerged as necessary to address before VR technologies can become standard practice.

Publisher

International Council for Research and Innovation in Building and Construction

Subject

Computer Science Applications,Building and Construction,Civil and Structural Engineering

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. From virtual reality to virtual safaris: new form of participatory design in an architectural design project;CoDesign;2024-07-22

2. Beyond the Screen;Advances in Computational Intelligence and Robotics;2024-06-14

3. Conversational versus graphical user interfaces: the influence of rational decision style when individuals perform decision-making tasks repeatedly;Universal Access in the Information Society;2024-06-13

4. Extended Reality as a Catalyst for Circular Economy Transition in the Built Environment;Circular Economy and Sustainability;2024

5. Exploring Extended Reality (XR) in the Workplace - Applications, Challenges: Survey;2023 International Conference on Research Methodologies in Knowledge Management, Artificial Intelligence and Telecommunication Engineering (RMKMATE);2023-11-01

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3