Abstract
Virtual Reality (VR) is a powerful tool for providing active and interactive learning experience for students where real-life physical conditions are not available. Visualizations of construction sequencing of components have been identified as an area where VR can enhance student learning. VR simulations allow students a flexible learning environment for them to explore without restrictions of timing physical site visits or inherent dangers of an active construction project. One of the barriers for widespread use of VR in the construction classroom is the lack of available content. This paper explores the development of a framework for rapid content development that can help students develop an understanding of the sequence and components of construction assemblies. The framework and necessary model development is discussed with initial responses from students to a pilot test of the simulations in the classroom.
Publisher
International Council for Research and Innovation in Building and Construction
Subject
Computer Science Applications,Building and Construction,Civil and Structural Engineering
Cited by
11 articles.
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