Author:
Caetano Ana Julia Pereira,Tavares Tiago
Abstract
Air drums, or imaginary drums, are commonly played as a form of participating in musical experiences. The gestures derived from playing air drums can be acquired using accelerometers and then mapped into sound control responses. Commonly, the mapping process relies on a peak-picking procedure that maps local maxima or minima to sound triggers. In this work, we analyzed accelerometer and audio data comprising the motion of subjects playing air drums while vocalizing their expected results. Our qualitative analysis revealed that each subject produced a different relationship between their motion and the vocalization. This suggests that using a fixed peak-picking procedure can be unreliable when designing accelerometer-controlled drum instruments. Moreover, user-specific personalization can be an important feature in this type of virtual instrument. This poses a new challenge for this field, which consists of quickly personalizing virtual drum interactions. We made our dataset available to foster future work in this subject.
Publisher
Sociedade Brasileira de Computação - SBC
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. An Efficient Real-Time Air Drumming Approach Using MediaPipe Hand Gesture Model;2023 5th International Conference on Advancements in Computing (ICAC);2023-12-07
2. Air Drums, and Bass: Anticipating Musical Gestures in Accelerometer Signals with a Lightweight CNN;2023 IEEE 33rd International Workshop on Machine Learning for Signal Processing (MLSP);2023-09-17