The Toucher-Isolator game
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Published:2019-10-11
Issue:4
Volume:26
Page:
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ISSN:1077-8926
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Container-title:The Electronic Journal of Combinatorics
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language:
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Short-container-title:Electron. J. Combin.
Author:
Dowden Chris,Kang Mihyun,Mikalački Mirjana,Stojaković Miloš
Abstract
We introduce a new positional game called `Toucher-Isolator', which is a quantitative version of a Maker-Breaker type game. The playing board is the set of edges of a given graph $G$, and the two players, Toucher and Isolator, claim edges alternately. The aim of Toucher is to `touch' as many vertices as possible (i.e. to maximise the number of vertices that are incident to at least one of her chosen edges), and the aim of Isolator is to minimise the number of vertices that are so touched.
We analyse the number of untouched vertices $u(G)$ at the end of the game when both Toucher and Isolator play optimally, obtaining results both for general graphs and for particularly interesting classes of graphs, such as cycles, paths, trees, and $k$-regular graphs. We also provide tight examples.
Publisher
The Electronic Journal of Combinatorics
Subject
Computational Theory and Mathematics,Geometry and Topology,Theoretical Computer Science,Applied Mathematics,Discrete Mathematics and Combinatorics
Cited by
1 articles.
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1. A Strategy for Isolator in the Toucher–Isolator Game on Trees;Bulletin of the Malaysian Mathematical Sciences Society;2021-08-29