Abstract
This paper argues that narrative video games have a potential educational benefit in counteracting stereotypes and promoting gender equality. In particular, the study focuses on a specific video game, Horizon Zero Dawn (2017). Firstly, this paper analyses the traditional female models promoted in video games and their influence on the construction of gender ideals. Then, Horizon Zero Dawn is explored, paying attention to the representation of femininity and masculinity within the game, as it emerges through its main characters and their interactions within the narrative. Thecontribution analyses a specific case study in order to investigate the potential influence of non-stereotyped narrative video games on the perception of gender norms.
Publisher
Digital Games Research Association
Cited by
12 articles.
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