Author:
Krutov Nikita Yurevich,Fedorovskaya Natalya Aleksandrovna
Abstract
The object of the study was video games related to the so-called action genre. The disparate classifications of video games that currently exist in the scientific and user environment indicate that there is a problem of creating their typology, key characteristics and specific features that allow dividing genres among themselves have not yet been identified. The purpose of the article is to identify specific features of the action genre in modern video games. The main research methods are comparative and structural-functional, which allow to objectively show the essential characteristics of the genre under consideration. The results of the study show that the genre has not yet been considered comprehensively for the search for generalized features, which were partially mentioned in the studies of T. H. Kutlaliev, N. Y. Kazakova, N. A. Moshkova, I. I. Yugai, T. Epperly, etc. Personal contribution is seen in the fact that the authors purposefully search for genre-specific features, which will further contribute to the development of the genre typology of video games. It is established that the key features of the action genre are: activity that requires good coordination of movements from the player; dynamics that involves saturation with actions; conflict, as an obligatory component of the game; character – the presence of a hero, the action is carried out through a specific character. An important result of the study was that specific signs of action can be found in other genre varieties. The concept of "action" in them becomes an additional element that gives any game dynamics, activity, conflict.