Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit
Author:
Affiliation:
1. Department of Communication, Boston College, Chestnut Hill, Massachusetts.
Publisher
Mary Ann Liebert Inc
Subject
Human-Computer Interaction,Applied Psychology,Communication,General Medicine
Link
http://www.liebertpub.com/doi/pdf/10.1089/cpb.2009.0130
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