Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story

Author:

Roth Christian1,Vermeulen Ivar1,Vorderer Peter2,Klimmt Christoph3

Affiliation:

1. VU University Amsterdam, Amsterdam, Netherlands.

2. University of Mannheim, Mannheim, Germany.

3. Hannover University of Music, Drama, and Media, Hannover, Germany.

Publisher

Mary Ann Liebert Inc

Subject

Computer Science Applications,Human-Computer Interaction,Applied Psychology,Communication,General Medicine,Social Psychology

Cited by 16 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Approach to Assess the Impact of Tutorials in Video Games;Informatics;2023-01-11

2. Data-Triangulation Through Multiple Methods;Handbook of Research on Digital-Based Assessment and Innovative Practices in Education;2022-05-06

3. Not Very Effective: Validity Issues of the Effectance in Games Scale;Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play;2021-10-15

4. Pathfinder;Proceedings of the ACM on Human-Computer Interaction;2021-10-05

5. Repeat Exposure, Rewatching, and the Paradox of Suspense;The International Encyclopedia of Media Psychology;2020-09-09

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