The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals

Author:

Kowert Rachel1,Domahidi Emese1,Quandt Thorsten1

Affiliation:

1. Department of Communication Studies, University of Münster, Münster, Germany.

Publisher

Mary Ann Liebert Inc

Subject

Computer Science Applications,Human-Computer Interaction,Applied Psychology,Communication,General Medicine,Social Psychology

Reference70 articles.

1. OldenburgR. (1999) The great good place: cafés, coffee shops, community centers, beauty parlors, general stores, bars, hangouts, and how they get you through the day. New York: Marlowe & Company.

2. Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"

3. Problematic Internet use and psychosocial well-being among MMO players

4. Psychosocial causes and consequences of pathological gaming

5. Loneliness and social uses of the Internet

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