Successful Gamification of Cybersecurity Training
Author:
Affiliation:
1. Institute of Security and Global Affairs, Leiden University, The Hague, The Netherlands.
2. L.I.B. Businessgames, Breda, The Netherlands.
Publisher
Mary Ann Liebert Inc
Subject
Computer Science Applications,Human-Computer Interaction,Applied Psychology,Communication,General Medicine,Social Psychology
Link
https://www.liebertpub.com/doi/pdf/10.1089/cyber.2020.0526
Reference17 articles.
1. What (if any) behaviour change techniques do government-led cybersecurity awareness campaigns use?
2. Security through play
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