1. E. Bartle, “Experiential learning: an overview,” Institute for Teaching and Learning Innovation. Australia: The University Of Queensland, 2015.
2. L. Fiorella and R. E. Mayer, Learning as a generative activity. Cambridge university press, 2015. Accessed: Mar. 15, 2024. [Online]. Available: https://books.google.com/books?hl=en&lr=&id=nGa8BQAAQBAJ&oi=fnd&pg=PR7&dq=Learning+as+a+generative+activity&ots=E2VWHql50n&sig=A_fWDNjkuAQtE9fBIw2V7OfM8QI
3. L. Fiorella and R. E. Mayer, “Eight ways to promote generative learning,” Educational psychology review, vol. 28, pp. 717–741, 2016.
4. R. E. Mayer, “Cognitive theory and the design of multimedia instruction: An example of the two‐way street between cognition and instruction,” New Directions for Teaching and Learning, vol. 2002, no. 89, pp. 55–71, Mar. 2002, doi: 10.1002/tl.47.
5. M. C. Wittrock, “Learning as a generative process,” Educational Psychologist, vol. 11, no. 2, pp. 87–95, Nov. 1974, doi: 10.1080/00461527409529129.