Author:
Kholod Ihor,Melnykova Nataliia
Abstract
The work involved research, development and implementation of an educational content selection agent with gamification elements. Achieving the goal is due to the study of methods of selecting educational content based on the progress of the participant, as well as various approaches to the gamification of the process. According to the results of the study, the agent for selecting educational content is implemented. Approbation of the agent's work was carried out by introducing it into the developed learning environment.
Publisher
Ternopil Ivan Puluj National Technical University