Improving Students' Motivation and Focus Through the Gamification in the Computer Science Peer Instruction Methodology (CSPI)

Author:

Caceffo Ricardo,Azevedo Rodolfo

Abstract

The Peer Instruction (PI) is an active learning, student-centered approach designed to engage students through the administration of conceptual questions. On its turn, the CSPI is an adaptation of the PI to the computer science area, mainly Introductory Programming (CS1) courses. In this work, we present the initial assessment of the gamification adoption into the CSPI. Two CSPI/CS1 courses were administered, one without gamification (control experiment) and one with it. We identified that, although participants originally didn’t expect that gamification would affect their experience, results suggest that gamification positively impacts participants' motivation and focus. Future work involves the analysis of collaboration and interaction variables through learning analytics tools.

Publisher

Portal de Periodicos UFPB

Subject

Medical Assisting and Transcription,Medical Terminology

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. How much C can students learn in one week? Experiences teaching C in advanced CS courses;2022 IEEE Frontiers in Education Conference (FIE);2022-10-08

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