Internet Gaming Disorder in Children and Adolescents

Author:

Gentile Douglas A.1,Bailey Kira2,Bavelier Daphne34,Brockmyer Jeanne Funk5,Cash Hilarie6,Coyne Sarah M.7,Doan Andrew8,Grant Donald S.9,Green C. Shawn10,Griffiths Mark11,Markle Tracy12,Petry Nancy M.13,Prot Sara14,Rae Cosette D.6,Rehbein Florian15,Rich Michael16,Sullivan Dave17,Woolley Elizabeth18,Young Kimberly19

Affiliation:

1. Department of Psychology, Iowa State University, Ames, Iowa;

2. Department of Psychology, Ohio Wesleyan University, Delaware, Ohio;

3. Department of Psychology and Education Science, University of Geneva, Geneva, Switzerland;

4. Department of Brain and Cognitive Science, University of Rochester, Rochester, New York;

5. Department of Psychology, University of Toledo, Toledo, Ohio;

6. reSTART Life, LLC, Fall City, Washington;

7. School of Family Life, Brigham Young University, Provo, Utah;

8. Department of Mental Health, Naval Medical Center San Diego, San Diego, California;

9. Of One Mind, Los Angeles, California;

10. Department of Psychology, University of Wisconsin-Madison, Madison, Wisconsin;

11. International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, United Kingdom;

12. Collegiate Coaching, Boulder, Colorado;

13. Calhoun Cardiology Center, School of Medicine, University of Connecticut, Farmington, Connecticut;

14. Department of Psychology and Behavioural Sciences, Coventry University, Coventry, United Kingdom;

15. Criminological Research Institute of Lower Saxony, Hanover, Germany;

16. Center on Media and Child Health, Harvard University Medical School, Harvard University, Cambridge, Massachusetts;

17. InReach, Boulder, Colorado;

18. Online Gamers Anonymous, Osceola, Wisconsin; and

19. Stategic Leadership, St Bonaventure University, St Bonaventure, New York

Abstract

The American Psychiatric Association recently included Internet gaming disorder (IGD) as a potential diagnosis, recommending that further study be conducted to help illuminate it more clearly. This paper is a summary of the review undertaken by the IGD Working Group as part of the 2015 National Academy of Sciences Sackler Colloquium on Digital Media and Developing Minds. By using measures based on or similar to the IGD definition, we found that prevalence rates range between ∼1% and 9%, depending on age, country, and other sample characteristics. The etiology of IGD is not well-understood at this time, although it appears that impulsiveness and high amounts of time gaming may be risk factors. Estimates for the length of time the disorder can last vary widely, but it is unclear why. Although the authors of several studies have demonstrated that IGD can be treated, no randomized controlled trials have yet been published, making any definitive statements about treatment impossible. IGD does, therefore, appear to be an area in which additional research is clearly needed. We discuss several of the critical questions that future research should address and provide recommendations for clinicians, policy makers, and educators on the basis of what we know at this time.

Publisher

American Academy of Pediatrics (AAP)

Subject

Pediatrics, Perinatology, and Child Health

Reference28 articles.

1. The NPD Group. The video game industry is adding 2–17-year old gamers at a rate higher than that age group’s population growth. Available at: http://www.afjv.com/news/233_kids-and-gaming-2011.htm. Accessed September 12, 2017

2. Rideout VJ, Foehr UG, Roberts DF. Generation M2: Media in the lives of 8- to 18-year-olds. Available at: https://kaiserfamilyfoundation.files.wordpress.com/2013/04/8010.pdf. Accessed July 20, 2017

3. Diagnostic and Statistical Manual of Mental Disorders

4. Pathological video-game use among youth ages 8 to 18: a national study.;Gentile;Psychol Sci,2009

5. An international consensus for assessing internet gaming disorder using the new DSM-5 approach.;Petry;Addiction,2014

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