1. Wayne C. Booth, Critical Understanding: The Powers and Limits of Pluralism (Chicago, IL: University of Chicago Press, 1979), 220–32, 345–47.
2. R. S. Crane, Critics and Criticism: Ancient and Modern, ed. R. S. Crane et al. (Chicago, IL: University of Chicago Press, 1952), 11.
3. A promising area of research is the intersection of game theory and the theory of fictional worlds. For systematic treatments of game theory, see Robert R. Wilson, “Three Prolusions: Toward a Game Model in Literary Theory,” Canadian Review of Comparative Literature/Revue Canadienne de Littérature Comparée 8 (1981): 79–92; “In Palamedes’ Shadow: Game and Play Concepts Today,” Canadian Review of Comparative Literature/Revue Canadienne de Littérature Comparée 12 (1985): 177–99; “Rules/Conventions: Three Paradoxes in the Game/Text Analogy,” South Central Review 4 (1986): 15–27; “Play, Transgression and Carnival: Bakhtin and Derrida on Scriptor Ludens,” Mosaic 19 (Winter 1986): 73–79;
4. and Bernard Suits, The Grasshopper: Games, Life and Utopia (Toronto: University of Toronto Press, 1978). Spariosu is important in this discussion of the relation of game and mimesis;
5. see Mihai Spariosu, Literature, Mimesis and Play: Essays in Literary Theory (Tubingen: Gunter Narr, 1982), especially 13–34.