Understanding Digital Technology as Everyday Experience

Author:

Harley Dave,Morgan Julie,Frith Hannah

Publisher

Palgrave Macmillan UK

Reference72 articles.

1. Amichai-Hamburger, Y., & Ben-Artzi, E. (2003). Loneliness and Internet use. Computers in Human Behavior, 19(1), 71–80.

2. Anderson, M. (2015). Technology device ownership. Pew Research Center, October 2015. Available online: http://www.pewinternet.org/files/2015/10/PI_2015–10-29_device-ownership_FINAL.pdf .

3. Anderson, C. A., & Gentile, D. A. (2014). Violent video effects on aggressive thoughts, feelings, physiology, and behavior. Media violence and children (2nd ed., pp. 229–270). Westport, CT: Praeger.

4. Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., et al., (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151.

5. Bakardjieva, M. (2005). Internet society: The Internet in everyday life. London: Sage.

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