Teaching digital fiction: integrating experimental writing and current technologies

Author:

Skains R. LyleORCID

Publisher

Springer Science and Business Media LLC

Subject

General Economics, Econometrics and Finance,General Psychology,General Social Sciences,General Arts and Humanities

Reference47 articles.

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2. Alvermann DE (2009) Sociocultural constructions of adolescence and young people’s literacies. In: Christenbury L, Bomer R, Smagorinsky P (eds) Handbook of adolescent literacy research. The Guilford Press, New York, p 14–28

3. Anthropy A (2012) Rise of the videogame zinesters: how freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art form: Anna anthropy. Seven Stories Press, New York

4. Archer A, Breuer E (2016) Introduction: a multimodal response to changing communication landscapes in higher education. In: Breuer E, Archer A (eds) Multimodality in Higher Education. Brill, Leiden, p 1–17

5. Ballentine BD (2015) Textual adventures: writing and game development in the undergraduate classroom. Comput Compos 37:31–43

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