The Sexi(e)st of All: Avatars, Gender, and Online Games

Author:

Consalvo Mia,Harper Todd

Publisher

Palgrave Macmillan UK

Reference20 articles.

1. Age of Conan Survey. (2008). http://forums.ageofconan.com /showthread.php?t=176240

2. Beasley, B. & Collins-Standley, T. (2002). Shirts vs. Skins: Clothing as an indicator of gender role stereotyping in video games. Mass Communication and Society, 5(3): 279–93.

3. Dietz, T.L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38(5–6): 425–42.

4. Downs, E.P. & Smith, S. (2004). Keep abreast of hypersexuality: A video game character content analysis. Paper presented at the International Communication Association, New York.

5. Dromgoole, S. (August, 2008). Who are playing what games, where, and why. Paper presented at the EIF 2008, Edinburgh, Scotland.

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