Avatars as transitional objects: The impact of avatars and digital objects on adolescent gamers

Author:

Koles Bernadett1,Nagy Peter2

Affiliation:

1. University Institute of Lisbon

2. Arizona State University

Publisher

Intellect

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Human-Computer Interaction

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Examining the Effects of Human-Likeness of Avatars on Emotion Perception and Emotion Elicitation;2024 International Conference on Activity and Behavior Computing (ABC);2024-05-29

2. "When He Feels Cold, He Goes to the Seahorse"—Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts Therapy;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Intelligent influencer marketing: how AI-powered virtual influencers outperform human influencers;Technological Forecasting and Social Change;2024-03

4. Human versus virtual influences, a comparative study;Journal of Business Research;2024-02

5. From Battleground to Playground: The Video Game Avatar as Transitional Phenomenon for a Transgender Patient;Journal of the American Psychoanalytic Association;2022-06

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