1. Alarcon, Daniel Ryan (2017), ‘The Adventure Zone proves listening to criticism is the way to improve representation, not avoiding it’, The Mary Sue, 4 October, https://www.themarysue.com/adventure-zone-representation/. Accessed 2 June 2022.
2. Avery-Weir, Gregory (2019), ‘Actual Play does not portray actual play, actually’, Ludus Novus, 26 January, https://ludusnovus.net/2019/01/26/actual-play-podcasts-do-not-portray-actual-play-actually/. Accessed 2 June 2022.
3. Buchanan, Kyle (2019), ‘Gaming for social change with Critical Role and Dungeons & Dragons’, PopMatters, 19 November, http://ezproxy.library.usyd.edu.au/login?url=https://search-proquest-com.ezproxy1.library.usyd.edu.au/docview/2315940060?accountid=14757. Accessed 2 June 2022.
4. The eSports Trojan horse: Twitch and streaming futures;Journal for Virtual Worlds Research,2015