Fostering assertiveness through role-play gaming case study

Author:

Adelakun Adeyemi1,Miller Carrie Lewis1ORCID,Peterson Haley1,Manderfeld Michael1

Affiliation:

1. ISNI: 0000000101702221 Minnesota State University

Abstract

Instructional designers piloted a programme to determine if role-playing games such as Dungeons & Dragons would be appropriate settings for teaching and learning certain skills, such as assertiveness, through the course of game play. Two phases of the pilot were conducted, the first as a beta test to determine feasibility, the second with a planted player who provided opportunities for the other participants to demonstrate assertive behaviour. Pre-post assertiveness questionnaires showed that the second-phase participants did show gains in assertive behaviour. Challenges and opportunities for future research are also discussed.

Publisher

Intellect

Reference57 articles.

1. Table-top role-playing games as a therapeutic intervention with adults to increase social connectedness;Social Work with Groups,2022

2. The effectiveness of assertiveness training program on psychological wellbeing and work engagement among novice psychiatric nurses;Nursing Forum,2020

3. Game-based learning and gamification: Searching for definitions;International Journal of Simulation: Systems, Science and Technology,2018

4. Game-based learning pedagogy: A review of the literature;Interactive Learning Environments,2022

5. The quest for motivation: Tabletop role playing games in the educational arena;International Journal of Game-Based Learning,2022

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3