Post-production sound: a new production model for interactive media

Author:

Bridgett Rob

Publisher

Intellect

Reference6 articles.

1. Jackson, Blair (2005), `THX - Bringing Higher Standards to Game Studios', Mix Magazine, September, http://mixonline.com/mixline/thx-video-game/index.html Accessed 22 October 2006.

2. Ondaatje, Michael (2002), The Conversations: Walter Murch and the Art of Editing Film, London: Random House, p. 104.

3. Peck, Nick (2004), `Tips for Game Sound Designers', Mix Magazine, March, para. 11, http://mixonline.com/recording/applications/audio_tips_game_sound/index. html Accessed 22 October 2006.

4. Sergi, Gianluca (1999), `The Sonic Playground: Hollywood Cinema and its Listeners', http://www.filmsound.org/articles/sergi/index.htm Accessed 8 October 2006.

5. Sergi, Gianluca (2004), The Dolby Era: Film Sound in Contemporary Hollywood, Manchester: Manchester University Press, pp. 19-32.

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