It’s your mooooove: Why teaching with games should be like vaporwave (and not nightcore)

Author:

York James1ORCID

Affiliation:

1. Tokyo Denki University

Abstract

👤 There’s no need to rush gameplay in a classroom. 🏁 20 minutes at the end of the week? Too short. 🌺 Take your time. Give students time. Slow it down. 🌴 Good Ludic Language Pedagogy is like vaporwave; not nightcore. 🌊 #LudicLanguagePedagogy #vaporwave

Publisher

Ludic Language Pedagogy

Reference22 articles.

1. Bygate, M. (2001). Effects of task repetition on the structure and control of oral language. In M. Bygate, P. Skehan, & M. Swain (Eds.), Researching pedagogic tasks: Second language learning, teaching and testing . Harlow: Longman, pp. 23- 48.

2. Darvasi, P. (2016). The Ward Game: How McMurphy, McLuhan, and MacGyver Might Free Us From McEducation. In: C. Williams-Pierce (Ed), Teacher Pioneers: Visions from the Edge of the Map. (pp. 70-105) Carnegie Mellon: ETC Press Pittsburgh, PA.

3. Davis, K., & Hallowell, J. (1977). Inventing and playing games in the English classroom. Urbana, Illinois: NCTE.

4. deHaan, J. (2019). Teaching language and literacy with games: What? How? Why? Ludic Language Pedagogy, 2, 1-57.

5. deHaan, J. (2020a). Jidoukan Jenga: Teaching English through remixing games and game rules. Ludic Language Pedagogy , 2, 37-40.

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