History of the development and current state of the 3D modelling

Author:

Derkach Anna1ORCID

Affiliation:

1. Graduate Student of the Department of Information Technologies and Programming at the National Pedagogical Dragomanov University

Abstract

The article provides a detailed examination of the history and current state of the 3D modelling as a key field in the information and technology domain. Firstly, a brief historical overview is presented, tracing the evolution of the 3D modelling from its inception to the modern achievements. It is also noted how initial attempts at creating the 3D models were constrained by limited computing resources but eventually evolved into creating complex virtual objects, thanks to the growth of computer power and software development. The work additionally conducts a detailed analysis and categorization of the developmental periods in the 3D modelling. The key phases, such as early research and practical applications in the fields like animation and architecture, are explored. A chronological scheme of the history of the 3D modelling is developed, encompassing stages from the emergence of computer graphics in the 1960s to its contemporary applications across various domains, including design, economics, medicine, and engineering. The understanding how these stages interact and influence each other, forming the foundation for the current state of the 3D modelling, is essential. The article also places significant emphasis on contemporary trends in the 3D technology, such as the use of artificial intelligence, virtual and augmented reality. Overall, it traces the paradigm shift in the 3D modelling from its inception to the present and highlights the potential of this field for future technological advancements and creativity. The knowledge of the developmental stages of the 3D modelling is valuable for computer science educators, curriculum developers, students, and leaders of the 3D modelling clubs to comprehend the content and characteristics of the current state of the 3D modelling.

Publisher

South Ukrainian National Pedagogical University named after K. D. Ushynsky

Subject

General Medicine

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3. Parke, F.I. (1972). Computer generated animation of faces. Proceedings of the ACM annual conference. Vols. 1.

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5. School of Computing at the University of Utah. (n.d.). Mapping Sutherland’s Volkswagen. Computer History Museum. Retrieved October 2, 2023. URL: https://www.computerhistory.org/revolution/computer-graphics-music-and-art/15/206/560.

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