Review of studies on target acquisition in virtual reality based on the crossing paradigm

Author:

HUANG Susu,QI Daqing,YUAN Jiabin,TU Huawei

Publisher

Elsevier BV

Reference53 articles.

1. Crossing-based selection with virtual reality head-mounted displays;Tu,2019

2. A survey of 3D object selection techniques for virtual environments;Argelaguet;Computers & Graphics,2013

3. The design and evaluation of selection techniques for 3D volumetric displays;Grossman,2006

4. Object selection in virtual environments using an improved virtual pointer metaphor//Computational Imaging and Vision;Steinicke,2006

5. Gaze- vs. hand-based pointing in virtual environments;Cournia,2003

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. IntenSelect+: Enhancing Score-Based Selection in Virtual Reality;IEEE Transactions on Visualization and Computer Graphics;2024-05

2. Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Conclusions on Pointing-facilitation Techniques;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Understanding user performance of acquiring targets with motion-in-depth in virtual reality;International Journal of Human-Computer Studies;2022-07

4. An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality;ACM Transactions on Computer-Human Interaction;2021-10-31

5. Distractor Effects on Crossing-Based Interaction;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

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