Biofeedback and Virtual Environments

Author:

Champion Erik1,Dekker Andrew2

Affiliation:

1. Massey University, Albany Village Campus, Kell Drive, Auckland, New Zealand

2. School of ITEE, University of Queensland, Brisbane, Australia

Abstract

This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment's graphic shaders, music and artificial intelligence, based on the biofeedback of the player. The aim was to determine which augmented effects aided or discouraged engagement in the game. Conversely, biofeedback can help calm down rather than stress participants, and attune them to different ways of interacting within a virtual environment. Other advantages of indirect biofeedback might include increased personalization, thematic object creation, atmospheric augmentation, filtering of information, and tracking of participants' understanding and engagement. Such features may help designers create more intuitive virtual environments with more thematically appropriate interaction while reducing cognitive loading on the participants. Another benefit would be more engaged clients with a better understanding of the richness and complexity of a digital environment.

Publisher

SAGE Publications

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Building and Construction

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Biofeedback Methods in Entertainment Video Games;Proceedings of the ACM on Human-Computer Interaction;2021-10-05

2. Validation of the COVID-19 Disbelief Scale: Conditional indirect effects of religiosity and COVID-19 fear on intent to vaccinate;Acta Psychologica;2021-09

3. Digital games in laboratory experiments: Controlling a complex stimulus through modding.;Psychology of Popular Media Culture;2016-01

4. Modelling Place Elements in Virtual Heritage Environment;2013 International Conference on Informatics and Creative Multimedia;2013-09

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