Representational Thickness: A Quantitative Comparison between Physical, CAVE and Panorama Environments

Author:

Mullins Michael1,Strojan Tadeja Z.2

Affiliation:

1. Department of Architecture and Design, Aalborg University, Gammel Torv 6, 9000 Aalborg, Denmark

2. Faculty of Architecture, University of Ljubljana, Zoisova 12, 1000 Ljubljana, Slovenia

Abstract

This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama. To measure accuracy of spatial perception, users were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results were then statistically compared for differences. In a discussion of the results, the paper addresses three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different; that differences are attributable to prior contextual experience of the viewer; and that design professionals and laypeople have different perceptions of what they see in VR. In conclusion, the concept of ‘representational thickness’ is suggested by the results.

Publisher

SAGE Publications

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Building and Construction

Reference15 articles.

1. Wikforss Ö. Åskådlig Planredovisning, Statens råd for byggnadsforskning, Stockholm, 1977, 240.

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