Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings

Author:

Tost Laia Pujol1,Economou Maria1

Affiliation:

1. Museology Laboratory, Dept. of Cultural Technology & Communication, University of the Aegean, Har. Trikoupi & Faonos Str, Mytilene 81100, Greece

Abstract

The goal of this paper is to investigate whether immersive virtual reality is suitable for learning about archaeology and the past in cultural heritage settings. To that end it presents the conclusions related to learning from the visitors' survey undertaken in 2007 by the Museology Laboratory of the University of the Aegean at the Hellenic Cosmos (the exhibition centre of the Foundation of the Hellenic World) in Athens, and contrasts these with other similar studies. This project was aimed at comparing the learning outcomes, perception and use by audiences of two different virtual reality systems and a related exhibition. It included qualitative and quantitative analysis of the data gathered through in situ observations, interviews with museum educators and face-to-face questionnaires with visitors. The results confirmed that, as previous studies have shown, virtual reality systems allow a different kind of learning, but also questioned the common believe about their advantage for children in comparison with other interpretation methods.

Publisher

SAGE Publications

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Building and Construction

Reference19 articles.

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