Increasing Precision for Extended Reach 3D Manipulation

Author:

Auteri Chris,Guerra Mark,Frees Scott

Abstract

Object selection and manipulation in 3D immersive environments generally suffers from a lack of precision, primarily due to hand instability and tracking noise. Typically the lack of precision is exacerbated as the user begins to use techniques that allow distant interaction, such as Ray Casting, HOMER, and Go-Go. This problem can be addressed using velocity-based hand scaling such as PRISM, which has been applied to Ray Casting and HOMER previously. We present a study of the combination of Go-Go and PRISM. In our research, we have found that Go-Go + PRISM yields a nearly 2:1 improvement in precision over traditional Go-Go interaction when attempting to align two objects at a distance under time constraints

Publisher

Universite de Bordeaux

Subject

General Medicine

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Examining Effects of Technique Awareness on the Detection of Remapped Hands in Virtual Reality;IEEE Transactions on Visualization and Computer Graphics;2024-05

2. 3D Selection Techniques for Distant Object Interaction in Augmented Reality;Encyclopedia of Computer Graphics and Games;2024

3. SIT6: Indirect touch-based object manipulation for DeskVR;Computers & Graphics;2023-12

4. 3D Selection Techniques for Distant Object Interaction in Augmented Reality;Encyclopedia of Computer Graphics and Games;2022

5. How Can I Grab That?;i-com;2020-08-01

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