Abstract
The article discusses the essence of the use of the STEAM educational method, its role in the teaching process, the problems of improving the quality of the educational environment, its adaptation to the modern world order. The article also highlights the impact of the STEAM method - PBL Project Based Learning, Interdisciplinary & Cross-Displinary, Inquiry Based Learning, Gamification, Learning by Analogies, Mobile learning, Tinkering - on learning activities based on small modifications.
Publisher
Scientific Publishing Center InterConf
Cited by
1 articles.
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