STEAM: Using the Arts to Train Well-Rounded and Creative Scientists

Author:

Segarra Verónica A.1,Natalizio Barbara2,Falkenberg Cibele V.3,Pulford Stephanie4,Holmes Raquell M.56

Affiliation:

1. Department of Biology, High Point University, High Point, NC 27268

2. AAAS Science and Technology Policy Fellow at National Science Foundation, Arlington, VA 22314

3. Department of Computational Modeling Sciences, R&D Platform Technology & Science, GSK, Upper Merion, PA (work developed while affiliated to Mechanical Engineering Department, Auburn University, AL 19406)

4. Center for Educational Effectiveness, University of California Davis, Davis, CA 95616

5. Center for Computational Science, Boston University, Boston, MA 02125

6. improvscience, Boston, MA 02120

Abstract

While the demand for a strong STEM workforce continues to grow, there are challenges that threaten our ability to recruit, train, and retain such a workforce in a way that is effective and sustainable and fosters innovation. One way in which we are meeting this challenge is through the use of the arts in the training of scientists. In this Perspectives article, we review the use of the arts in science education and its benefits in both K–12 and postsecondary education. We also review the use of STEAM (science, technology, engineering, arts, and mathematics) programs in science outreach and the development of professional scientists.

Publisher

American Society for Microbiology

Subject

General Agricultural and Biological Sciences,General Immunology and Microbiology,General Biochemistry, Genetics and Molecular Biology,Education

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