Affiliation:
1. SWPS The University of Social Sciences, Poland
Abstract
This study investigates the work of content creators in relation to developers and fans, focusing on digital platforms in a case study of the video game Path of Exile which functions in the game as a service (GaaS) model. The analysis was based on in-depth, semi-structured interviews with a diverse group of aspiring content creators and on the assessment of data extracted from distribution, streaming, and social digital platforms. The institutionalized labor of content creators, which is subjugated to the live service model curated by the developers, could be characterized by the notions of transactional play, aspirational boredom, and gaming the markets. These three elements stand for the commodification of play time, substituting actual play with broadcasted footage, and actively shaping the in-game economy, respectively. The study acknowledges the rising importance of content creators as contributors to the financial well-being of a game employing the GaaS model, while raising awareness of the cultural, economic, ethical and health issues associated with it.
Publisher
Uniwersytet Jagiellonski - Wydawnictwo Uniwersytetu Jagiellonskiego
Reference50 articles.
1. 1. Anderson S.L., Watching People Is Not a Game: Interactive Online Corporeality, Twitch.Tv and Videogame Streams, "Game Studies" 2017, vol. 1 (17).
2. 2. Arriagada A., Ibáñez F., 'You Need At Least One Picture Daily, If Not, You're Dead': Content Creators and Platform Evolution in the Social Media Ecology, "Social Media and Society" 2020, vol. 6 (3).
3. 3. Bernevega A., Gekker A., The Industry of Landlords: Exploring the Assetization of the Triple-A Game, "Games and Culture" 2022, vol. 1 (17), pp. 47-69, https://doi.org/10.1177/15554120211014151 (accessed: 2.12.2022).
4. 4. Blake O., Path of Exile Did Not Lose Many Players; The Latest Expansion of the Game Caused the Number of Players to Drop by 93%, "Mediarun Search" 2021, July, https://www.mediarunsearch.co.uk/path-of-exile-did-not-lose-many-players-the-latest-expansion-of-the-game-caused-the-number-of-players-to-drop-by-93/ (accessed: 2.12.2022).
5. 5. Capel Ch.J., Path of Exile Has Hit Its Highest Player Count in Nearly 10 Years, "PCGamesN" 2022, February, https://www.pcgamesn.com/path-of-exile/player-count-record (accessed: 2.12.2022).