1. The tree problem…in video games;Lu,2023
2. One1ee/foliageshadowimposter;Lu,2023
3. Advances in real-time rendering in 3D graphics and games;Karis,2021
4. GigaVoxels: A Voxel-based rendering pipeline for efficient exploration;Paulin,2011
5. John Carmack on Euclideon’s unlimited detail demo, Notch’s reaction to it & Carmack’s own plans for a voxel renderer;Au,2011