Graphon Games: A Statistical Framework for Network Games and Interventions

Author:

Parise Francesca1,Ozdaglar Asuman2

Affiliation:

1. School of Electrical and Computer Engineering, Cornell University

2. Department of Electrical Engineering and Computer Science, Massachusetts Institute of Technology

Abstract

In this paper, we present a unifying framework for analyzing equilibria and designing interventions for large network games sampled from a stochastic network formation process represented by a graphon. To this end, we introduce a new class of infinite population games, termed graphon games, in which a continuum of heterogeneous agents interact according to a graphon, and we show that equilibria of graphon games can be used to approximate equilibria of large network games sampled from the graphon. This suggests a new approach for design of interventions and parameter inference based on the limiting infinite population graphon game. We show that, under some regularity assumptions, such approach enables the design of asymptotically optimal interventions via the solution of an optimization problem with much lower dimension than the one based on the entire network structure. We illustrate our framework on a synthetic data set and show that the graphon intervention can be computed efficiently and based solely on aggregated relational data.

Funder

Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung

Army Research Office

Multidisciplinary University Research Initiative

Publisher

The Econometric Society

Subject

Economics and Econometrics

Reference58 articles.

1. Akbarpour, Mohammad, Suraj Malladi, and Amin Saberi (2018): “Just a few Seeds More: Value of Network Information for Diffusion,” Available at SSRN 3062830.

2. On the private provision of public goods on networks

3. A survey on networking games in telecommunications

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Concentration of measure for graphon particle system;Advances in Applied Probability;2024-01-19

2. Gradient Dynamics in Linear Quadratic Network Games with Time-Varying Connectivity and Population Fluctuation;2023 62nd IEEE Conference on Decision and Control (CDC);2023-12-13

3. LQG Graphon Mean Field Games: Analysis via Graphon-Invariant Subspaces;IEEE Transactions on Automatic Control;2023-12

4. Contagion in graphons;Journal of Economic Theory;2023-07

5. Who are the key players? Listeners vs spreaders vs others;PLOS ONE;2023-05-31

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3