Introduction to Research on Artificial Intelligence Based Werewolf

Author:

KATAGAMI Daisuke1,TORIUMI Fujio2,OSAWA Hirotaka3,KANO Yoshinobu4,INABA Michimasa5,OTSUKI Takashi6

Affiliation:

1. Tokyo Polytechnic University

2. The University of Tokyo

3. The University of Tsukuba

4. Shizuoka University

5. Hiroshima City University

6. Yamagata University

Publisher

Japan Society for Fuzzy Theory and Intelligent Informatics

Reference11 articles.

1. [1] D. Davidoff: “The Original Magia Rules,” 1999.

2. [8] M. Braverman, O. Etesami, and E. Mossel: “Mafia: A theoretical study of players and coalitions in a partial information environment,” The Annals of Applied Probability, Vol.18, No.3, pp. 825-846, 2013.

3. [11] N. Nide and S. Takata: “Tracing Werewolf game by using extended BDI model,” Int. Conf. on Agents, 2016.

4. [14] B. Wang, H. Osawa, and K. Satoh: “How Implicit Communication Emerges during Conversation Game,” Int. Conf. on Autonomous Agents and Multiagent Systems, 2018.

5. [15] M. Inaba, F. Toriumi, and K. Takahashi: “The Statistical Analysis of Werewolf Game Data,” pp. 3-6, 2000.

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