User experience analysis in Indonesian heritage Samaratungga adventure game using cognitive walkthrough method

Author:

Hutagalung Binhot Jonathan,Akhbar R. Jamal,Riwinoto

Publisher

AIP Publishing

Reference10 articles.

1. Evaluating user experiences in games

2. Binhot Jonathat H, R Jamal Akhbar, & Rizky Agung Kala M. (2020). Pengembangan Aplikasi Permainan Indonesian Heritage,Proyek Internal, Multimedia dan Jaringan, Politeknik Negeri Batam.

3. Lars-Ola Bligård, Anna-Lisa Osvalder, “Enhanced Cognitive Walkthrough: Development of the Cognitive Walkthrough Method to Better Predict, Identify, and Present Usability Problems”, Advances in Human-Computer Interaction, vol. 2013, Article ID 931698, 17 pages, 2013.

4. Mahadika Putra, T., Wijoyo, S., & Rokhmawati, R. Evaluasi User Experience Pada Social Application Mobile HAGO Menggunakan Metode Enhanced Cognitive Walkthrough. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, vol. 3, no. 7, p. 6721-6730, agu. 2019. ISSN 2548-964X.

5. User Experience in Digital Games

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