Implementation of live coding and gamification as learning media for algorithm and programming subjects

Author:

Antika Shinta Widy,Setiawan Arif

Publisher

AIP Publishing

Reference17 articles.

1. Riza Fazain F. Development of Website-Based Interactive Learning Media in Basic Programming Subjects at Vocational High School 1 Jatirejo. [Pengembangan Media Pembelajaran Interaktif Berbasis Website pada Mata Pelajaran Pemrograman Dasar di SMK Negeri 1 Jatirejo]. It-Edu. 2017;2(02):1–8.

2. Peran Teknologi dalam Pendidikan di Era Globalisasi

3. Farozi M. Design and Build a Gamification Website as a Result of Student Learning Case Study: Amik Lembah Dempo Pagar Alam [Rancang Bangun Website Gamifikasi sebagai Hasil Belajar Mahasiswa Studi Kasus : Amik Lembah Dempo Pagar Alam]. 2016;6–7.

4. Wong G.K.W., Cheung H.Y., Ching E.C.C., Huen J.M.H. School Perceptions of Coding Education In K-12: A Large Scale Quantitative Study to Inform Innovative Practices. Proc 2015 IEEE Int Conf Teaching, Assess Learn Eng TALE 2015. 2016;(December):5–10.

5. Ramadhan D.R.P., Rosyada A.Q., Marliza W., Kasatri D.E.P., Yuliana I. The Influence of Extracurricular Coding on Elementary School Students to Improve Computational Thingking at Al-Azhar Syifa Budi Solo School [Pengaruh Ekstrakulikuler Coding pada Siswa Sekolah Dasar Guna Meningkatkan Computational Thingking di Sekolah Al-Azhar Syifa Budi Solo]. Bul Literasi Budaya Sekol. 2020;2(1):80–6.

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