Evaluation of emotion and attention level in online learning on material understanding using virtual reality

Author:

Perdana Muhammad Farhan,Puspasari Maya Arlini,Iqbal Billy Muhamad,Hidayat Tegar Septyan

Publisher

AIP Publishing

Reference15 articles.

1. Adam, A. (2019). Effects of Gamification with Virtual Reality: Explaining Convolutional Neural Nets (Thesis). Department of Cognitive Science & Artificial Intelligence, Tilburg University, 1–43.

2. The Role of Virtual Reality in Enhancing Students’ Learning

3. Chandel, D., & Chauhan, A. (2014). Virtual Reality. International Journal of Science and Research (IJSR), 13(10), 1223–1224.

4. Cheng, S.-Y., & Hsu, H.-T. (2011). Mental Fatigue Measurement Using EEG. In G. Nota, Risk Management Trends (pp. 203–228). Rijeka, Croatia: InTech.

5. Deiters, J. (2016). The Effect of a Virtual Reality Intervention on Evoking Positive Emotions and the Mediating Role of Presence. Positive Psychology and Technology, 1–37.

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