Legal status of end-user license agreements for online games in Taiwan in 2020

Author:

Li Yuching

Publisher

AIP Publishing

Reference7 articles.

1. What is mine in Minecraft? Assessing the copyright and ownership of in-game player creations (Part 2)

2. Egenfeldt-Nielsen, S., Smith, J. H., and Tosca S. P., Understanding Video Games: The Essential Introduction (3rd Ed.). New York and London: Routledge (2016).

3. Computer game licences: The EULA and its discontents

4. YAMI, Establishment of relevant laws and regulations for domestic online games (2017). Retrieved from https://join.gov.tw/idea/detail/41642d74-7866-45e9-81a6-4984ffd276c0

5. Peng, Tsu-Shan, Having more players and finding it more difficult to make money? Challenges in the transformation for Taiwanese gaming industry. Common Wealth Magazine (2017). Retrieved from https://www.cw.com.tw/article/article.action?id=5085478

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