Storytelling archetypes in gamification

Author:

Kosmas Chatziioannidis,Ioannis Antoniadis,George Fragulis

Publisher

AIP Publishing

Reference22 articles.

1. Antoniadis, I., Kontsas, S., & Spinthiropoulos, K. (2019). Blockchain applications in marketing. The Proceedings of 7th ICCMI.

2. Bohyun, K. (2015). Understanding Gamification. American Library Association: Chicago.

3. Burke, B. (2011, January 27). What’s Next: The Gamification of Everything. Gamification. https://blogs.gartner.com/brian_burke/2011/01/27/whats-next-the-gamification-of-everything/

4. Booker, W. (2004). The Seven Basic Plots: Why We Tell Stories. Continuum.

5. Chou, Y. K. (2016). Actionable Gamification: Beyond Points, Badges, and Leaderboards. Leanpub. http://leanpub.com/actionablegamification-beyond-points-badges-leaderboards

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