Development of virtual reality-based learning media to introduce Indonesian traditional weapons

Author:

Apriliani David Elbananda,Pramudita Dias Aziz

Publisher

AIP Publishing

Reference21 articles.

1. Sayid M., Yahya I. Application of Introduction to Traditional Weapons in Indonesia Based on Augmented Reality [Aplikasi Pengenalan Senjata Tradisional di Indonesia Berbasis Augmented Reality]. 2018.

2. Andriansyah M., Sukowati A.I., Rachmania F. Cultural Heritage Application of Traditional Weapons of Banten Province Based on Augmented Reality on Android Smartphones [Aplikasi Warisan Budaya Senjata Tradisional Provinsi Banten Berbasis Augmented Reality Pada Smartphone Android]. 2018.

3. Direktorat Jenderal Kebuayaan. (2014). UU No 11 Year 2010. About The Heritage [Internet]. [Cited 2022 Jan 4]; Available From: https://Peraturan.Bpk.Go.Id/Home/Details/38552/Uu-No-11-Tahun-2010

4. Sudarmilah E. Augmented Reality Edugame Indonesian Traditional Weapons [Augmented Reality Edugame Senjata Tradisional Indonesia]. Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika. 2015 Dec 16;1(1):12.

5. Media Pembelajaran Berbasis Android Pada Mata Pelajaran Sistem Operasi Jaringan Kelas XI

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