Parents’ and teachers’ perceptions of mobile game-based learning in integrated thematic learning in elementary school

Author:

Eliyasni R.,Habibi M.,Masniladevi Masniladevi,Reinita Reinita

Publisher

AIP Publishing

Reference30 articles.

1. Kapp K.M. The gamification of learning and instruction: Game-based methods and strategies for training and education [Internet]. 1st ed. New Jersey, USA: John Wiley & Sons. Hoboken; 2012. 165–174 p. Available from: https://www.semanticscholar.org/paper/The-Gamification-of-Learning-and-Instruction%3A-and-Kapp/8b1069698d03b4037ec12f5db4c4e3c650e4c216

2. Camilleri M.A., Camilleri A. The Students’ Perceptions of Digital Game-Based Learning. In: 11th European Conference on Games Based Learning (October) Proceedings H JOANNEUM University of Applied Science [Internet]. Graz, Austria; 2017. p. 3. Available from: https://core.ac.uk/download/pdf/93183923.pdf

3. Rideout V., Robb M.B. The common sense census: Media use by tweens and teens. Pritchett J., editor. San Francisco: CA: Common Sense Media; 2019. 35 p.

4. Xie J., Wang M., Hooshyar D. Student, parent, and teacher perceptions towards digital educational games : How they differ and influence each other. Knowl Manag E-Learning. 2021;13(2):142–60.

5. Eliyasni R., Habibi M., Sukma E., Rahmatina. Big Book Media for the Speaking Skills of Primary Students in Welcoming the Fourth Industrial Revolution [Internet]. Vol. 5, International Journal of Innovation, Creativity and Change. 2019. Available from: www.ijicc.net

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