Developing a Personalised Learning Model Based on Interactive Novels to Improve the Quality of Mathematics Education
Author:
Publisher
Modestum Ltd
Subject
Applied Mathematics,Education
Link
https://www.ejmste.com/download/developing-a-personalised-learning-model-based-on-interactive-novels-to-improve-the-quality-of-11590.pdf
Reference56 articles.
1. Alexandrov, D., Ivaniushina, V., & Simanovsky, D. (2017). Online educational resources for schoolchildren and the digital divide. Voprosy Obrazovaniya / Educational Studies Moscow, 3, 183-201. https://doi.org/10.17323/1814-9545-2017-3-183-201
2. Alfaro-Arce, A. L., & Alpízar-Vargas, M. (2019). College education of elementary school teachers: The case of mathematics. [La formación universitaria de docentes de educación primaria: El caso de matemáticas]. Uniciencia, 33(2), 110-154. https://doi.org/10.15359/ru.33-2.8
3. Bawa, S. K., Kaushal, R., & Dhillon, J. K. (2020). Unification of multimedia with techniques of art and vedic aphorisms for development of mathematical skills: A study of Indian and UK school students. Journal on Efficiency and Responsibility in Education and Science, 13(3), 130-139. https://doi.org/10.7160/eriesj.2020.130303
4. Bovermann, K., & Bastiaens, T. J. (2020). Towards a motivational design? Connecting gamification user types and online learning activities. Research and Practice in Technology Enhanced Learning, 15(1), 4-18. https://doi.org/10.1186/s41039-019-0121-4
5. Catarino, P., Vasco, P., Lopes, J., Silva, H., & Morais, E. (2019). Aprendizaje cooperativo para promover el pensamiento creativo y la creatividad matemática en la educación superior [Cooperative learning on promoting creative thinking and mathematical creativity in higher education]. REICE. Revista Iberoamericana Sobre Calidad, Eficacia y Cambio En Educacion, 17(3), 5-22. https://doi.org/10.15366/reice2019.17.3.001
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