A classroom experience for teaching and learning of high school geometry through virtual reality

Author:

Domínguez Vázquez Belén Cristina1ORCID,Díaz Palencia José Luis2ORCID

Affiliation:

1. Universidad Complutense de Madrid y Docente -Maestra de Educación Primaria- de la Comunidad de Madrid, Madrid, SPAIN

2. Department of Mathematics and Education, Universidad a Distancia de Madrid, Madrid, SPAIN

Abstract

This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform’s potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues. Recommendations for future sessions include incorporating breaks and providing additional technological guidance. Future research will focus on addressing these challenges, evaluating long-term educational outcomes, and exploring the integration of other immersive technologies like augmented reality. The study contributes to the wide discussion regarding the importance of balancing technological innovation with pedagogical effectiveness for successful VR integration in educational settings.

Publisher

Modestum Ltd

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