How Media Framing of Video Games Affects the Perception and Understanding of the Video Game Industry: The Opinions of Students at the University of Zagreb

Author:

Raškaj Petra,Grmuša Tanja

Abstract

Creating video games is a complex process that can be tracked in stages, requiring compliance with platform-specific requirements, content, visual elements, characters, and the existence of interaction among them. In this context, there is increasing talk about gamification to strengthen user engagement, motivation, and communication. The popularity of video games as a broader social phenomenon sparks divided public opinions, and media reporting has a significant impact on it. Framing a particular topic in a negative or positive tone contributes to the perception of events, individuals, or processes as threats or opportunities, potentially leading to calls for increased regulation. This paper aims to analyze media coverage of video games and to investigate how it affects public opinion and understanding of the game industry, using a combined methodology. Analysis of the content of media coverage on selected foreign and Croatian online portals that deal with technology, as well as Croatian newspaper portals that have special gaming sections, showed a difference in the approach to reporting. Foreign media portals have shown exceptional commitment to collecting information about upcoming games and monitoring economic, industry changes, and player opinions, while domestic ones are focused on innovations within the Croatian gaming scene. The emphasis is on promoting and showcasing local talent and progress in the country's gaming industry. At the same time, the results of the survey showed that the majority of participants are familiar with the gaming industry and actively participate in it. Furthermore, although they follow media reports and reviews about video games, it still does not significantly influence their decision to purchase a video game. Finally, most participants feel that politics and social agendas are not desirable in video games.

Publisher

University of Tuzla

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3