What Is Immersion? Towards a Phenomenology of Virtual Reality

Author:

Geniusas Saulius1ORCID

Affiliation:

1. Department of Philosophy, The Chinese University of Hong Kong Hong Kong China

Abstract

Abstract Although the importance of the concept of immersion in game studies is indisputable, its meaning remains imprecise and ambiguous. My goal here is to develop a phenomenological clarification of this concept. I begin by clarifying how immersion has been understood in game studies. I further contend that immersion in digital games should be recognized as one modality of immersion among others. This basic realization allows one to open a dialogue between game studies and phenomenology. I develop a phenomenological conception of immersion, which relies on Alfred Schutz’s phenomenology of multiple realities and Theodor Conrad’s phenomenology of immersion. Although such an approach provides us with a general conception of immersion, it does not clarify what specific features characterize immersion in digital games. I argue that this form of immersion is a hybrid phenomenon, which shares certain features with immersion in non-digital games and other features with immersion in other types of digital media. I further demonstrate that immersion in digital games is characterized by a specific function of embodiment. With this in mind, I conclude my analysis by introducing a phenomenologically grounded distinction between actual and virtual embodiment, thereby clarifying in which sense immersion in digital games is an embodied and a disembodied experience.

Funder

General Research Fund

Publisher

Brill

Subject

Psychology (miscellaneous)

Reference35 articles.

1. Religion and Humor as Emancipating Provinces of Meaning;Barber, Michael

2. What Is Cinema? Essays;Bazin, André

3. Phenomenology of Online Spaces: Interpreting Late Modern Spatialities;Berger, Viktor

4. A Grounded Investigation of Game Immersion;Brown, Emily

5. In-Game: From Immersion to Incorporation;Calleja, Gordon

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