Author:
Brown Kristen M.,Swoboda Sandra M.,Gilbert Gregory E.,Horvath Catherine,Sullivan Nancy
Abstract
Aim:
The purpose of this article was to evaluate the ability of an interactive virtual reality (VR) platform guided by standards of best practice to provide an effective immersive learning environment. We specifically evaluated usability of the platform and learners' perceptions of the experience.
Background:
A variety of strategies are needed to train a highly competent nursing workforce. Methods: We conducted a quantitative cross-sectional study to evaluate the VR experience using the System Usability Scale (SUS)
®
and the Simulation Effectiveness Tool-Modified (SET-M).
Results:
Post-simulation evaluations were completed by 127 prelicensure and 28 advanced practice students. On the SUS scale, students found the overall VR system easy to navigate, and on the SET-M, they rated the VR experience positively.
Conclusion:
Immersive technology such as VR with a defined curriculum and facilitated debriefing can be valuable for student learning and may ultimately effect patient care.
[
J Nurs Educ
. 2023;62(6):364–373.]
Subject
Education,General Nursing
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