Abstract
This contribution presents a brief survey of clipping and intersection algorithms in ${E^{2}}$ and ${E^{3}}$ with a nearly complete list of relevant references. Some algorithms use the projective extension of the Euclidean space and vector-vector operations, which support GPU and SSE use.
This survey is intended to help researchers, students, and practitioners dealing with intersection and clipping algorithms.
Subject
Applied Mathematics,Information Systems,General Medicine
Cited by
2 articles.
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